﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;

namespace Beat_em_Up
{
    public class Scene1 : Scenes
    {
        Beat_em_Up.Classes.Cenario.Chao chao01;

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void LoadContent(ContentManager Content)
        {
            //carregar modelo de chao
            base.LoadContent(Content);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw()
        {
            //desenhar modelo do chao
            base.Draw();
        }
    }
}
